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book jacket
BOOK
Title Marx at the arcade : consoles, controllers, and class struggle / Jamie Woodcock
Imprint Chicago, Illinois Haymarket Books 2019

LIBRARY / MAP CALL NUMBER STATUS MESSAGE
 Stadsbibl:Ljusets kalender vån 2 Konst, foto, musik, film, teater, sport  794.8 engelska    CHECK SHELF  ---
Descript 194 Sidor
Note Includes bibliographical references and index
Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and Strategy -- Political Videogames -- Online Play
Content Making videogames -- A history of videogames and play -- The videogames industry -- The work of videogames -- Organizing in the videogames industry -- Playing videogames -- Analyzing culture -- First-person shooters -- Role-playing, simulations, and strategy -- Political videogames -- Online play -- Conclusion: why videogames matter
Note "In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies"-- Provided by publisher
Subject Electronic games industry
Video games -- Design
Video gamers
Communism.
Video games industry.
Kommunism
Tv-spel
Classmark 794.809
ISBN/ISSN 9781608468669
1608468666
1642590142
9781642590142
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