Descript |
194 Sidor |
Note |
Includes bibliographical references and index |
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Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and Strategy -- Political Videogames -- Online Play |
Content |
Making videogames -- A history of videogames and play -- The videogames industry -- The work of videogames -- Organizing in the videogames industry -- Playing videogames -- Analyzing culture -- First-person shooters -- Role-playing, simulations, and strategy -- Political videogames -- Online play -- Conclusion: why videogames matter |
Note |
"In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies"-- Provided by publisher |
Subject |
Electronic games industry
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Video games -- Design
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Video gamers
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Communism.
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Video games industry.
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Kommunism
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Tv-spel
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Classmark |
794.809
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ISBN/ISSN |
9781608468669 |
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1608468666 |
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1642590142 |
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9781642590142 |
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