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book jacket
BOOK
Title Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Schreier
Imprint New York : Harper, [2017]
©2017

LIBRARY / MAP CALL NUMBER STATUS MESSAGE
 Stadsbibl:Ljusets kalender vån 2 Konst, foto, musik, film, teater, sport  794.8 engelska    CHECK SHELF  
Edition First edition
Descript xxi, 278 pages 21 cm
Note Includes bibliographical references
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- Provided by publisher
In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams
Schreier, Jason, author.: Blood, sweat, and pixels
Subject Spelutveckling
Datorspelsindustri
Tv-spel -- ekonomiska aspekter
Video games industry
Video games -- Economic aspects
Video games -- Design
Video games
Classmark 794.8
Rd
ISBN/ISSN 9780062651235 paperback
0062651234 paperback
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