LEADER 00000cam 2200385Mi 4500 001 ocn946568840 003 OCoLC 003 LT 008 151123s2015 xxua 000 0 eng d 020 1609806395 020 9781609806392 024 0 12383472 041 0 eng 082 00 794.8|223 092 0 794.8|bengelska 245 14 The state of play :|bsixteen voices on video games / |cedited by Daniel Goldberg and Linus Larsson 250 First edition 264 1 New York :|bSeven Stories Press,|c[2015] 300 256 pages :|billustrations ;|c19 cm 336 text|2rdacontent 337 unmediated|2rdamedia 338 volume|2rdacarrier 504 Includes bibliographical references 505 8 Innehåll: |tIntroduction: post-escapism: a new discourse on video game culture /|rDaniel Goldberg & Linus Larsson - -|tAdvent /|rLeigh Alexander --|tBow, nigger /|rIan Shanahan --|tLove, twine, and the end of the world /|rAnna Anthropy --|tThe natural: the parameters of afro /|rEvan Narcisse --|tWhat it feels like to play the bad guy / |rHussein Ibrahim --|tA game I had to make /|rZoe Quinn -- |tYour humanity is another castle: terror dreams and the harassment of women /|rAnita Sarkeesian & Katherine Cross --|tThe end of gamers /|rDan Golding --|tThe joy of virtual violence /|rCara Ellison & Brendan Keogh --|tThe squalid grace of Flappy Bird /|rIan Bogost --|tThe making of Dust: architecture and the art of level design /|rDavid Johnston --|tGame over? A cold war kid reflects on apocalyptic video games /|rWilliam Knoblauch --|tLudus interruptus: video games and sexuality /|rMerritt Kopas -- |tThe God in the machine: occultism, demiurgic theology, and gnostic self-knowledge in Japanese video games /|rOla Wikander 520 Sixteen contributors including video game creators, media critics and Internet celebrities discuss the state and stakes of video game culture and describe how the digital world has collided with real-life art, sex and race and class politics. --Publisher's description 650 7 Tv-spel|2sao 650 7 Video games|xSocial aspects.|2fast 700 1 Larsson, Linus 700 1 Goldberg, Daniel 907 00 160418
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